Areas and Fixes

Added CCOH and missing areas
Changed some areas to be craftable,
Fixed some on death issues,
Fixed the Gaurd
This commit is contained in:
2024-08-30 11:38:44 -04:00
parent 8622e5ce08
commit 69879d6957
17234 changed files with 4253346 additions and 0 deletions

View File

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// Modification of NW_C2_DEFAULT3
// NPC will stay close to a waypoint named DefensePoint
#include "NW_I0_GENERIC"
#include "i_battle"
void main()
{
// Ignore everything and return to the waypoint once we get away from it
if (InBattle() &&
TooFarFrom("DefensePoint"))
{
return;
}
// Otherwise do default behavior
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
DetermineSpecialBehavior();
}
else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
DetermineCombatRound();
}
if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1003));
}
}