Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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9
_module/nss/merch_gold.nss
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9
_module/nss/merch_gold.nss
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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if(GetGold(oPC) < 25000) // Set the gold amount you want.
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{
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return TRUE; // Return TRUE if he has less than expected amount
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}
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return FALSE; // return FALSE otherwise. (do not display text)
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}
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