Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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28
_module/nss/mk_cb_hd_f_flt.nss
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28
_module/nss/mk_cb_hd_f_flt.nss
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// mk_cb_hd_f_flt
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#include "mk_inc_debug"
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#include "mk_inc_generic"
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#include "mk_inc_states"
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#include "mk_inc_head"
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#include "mk_inc_2da_disp"
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void main()
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{
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int bReturn = FALSE;
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int nState = MK_GenericDialog_GetState();
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switch (nState)
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{
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case MK_STATE_HEAD_FILTER:
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{
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object oPC = GetPCSpeaker();
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object oTarget = OBJECT_SELF;
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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bReturn = !MK_HEAD_GetIsFilterEmpty(oPC, oTarget, nRow);
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MK_DEBUG_TRACE("mk_cb_hd_f_flt: nRow="+IntToString(nRow)+", bReturn="+IntToString(bReturn));
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break;
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}
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}
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SetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_CHECK, bReturn);
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}
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