Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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31
_module/nss/s_perloccond.nss
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31
_module/nss/s_perloccond.nss
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int StartingConditional()
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{
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object oPC = GetLastSpeaker();
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object oArea = GetArea(oPC);
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string sPCName = GetName(oPC); // Gets the name of the PC
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string CDKey = GetPCPublicCDKey(oPC); // Gets the public CD Key of the player . . . adds to quality of check
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string sID = GetStringLeft(sPCName,10); // Indivudual Character Used
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string sHID = sID+CDKey; // HCR Style user check
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string sAreaTag = GetTag(oArea); // Sets up a string using the Tag of the Area
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string sSaveAreaTag = GetCampaignString("PlayerStartLoc", "AreaTag_"+ sHID, oPC); //Gets tag of area where location last saved
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// Make sure the tag of saved location does not equal tag of current location
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// If they are equal, set a int to use below
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if (TestStringAgainstPattern(sAreaTag, sSaveAreaTag))
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{
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SetLocalInt(oPC, "TagMatch", 1);
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}
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// Read Persistent Location Data
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int nPlayerBeenHere = GetCampaignInt("PlayerStartLoc", "StartLocSet_" + sHID, oPC); // The check to see if PC has a saved location
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// Lets read the TagMatch Int
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int nTagMatch = GetLocalInt(oPC, "TagMatch");
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// Check if player has a saved location and if the TagMatch is not equal to 1
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// If so, return TRUE. If not, return FALSE to kill this convo node
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if (nPlayerBeenHere == 1 && nTagMatch != 1) return TRUE;
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else return FALSE;
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}
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