Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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19
_module/nss/store_getgold.nss
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19
_module/nss/store_getgold.nss
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void main()
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{
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object oPC=GetPCSpeaker();
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string svarname=GetName(oPC)+GetPCPublicCDKey(oPC);
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int nPattern=GetListenPatternNumber();
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if(nPattern==1)
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{
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string nHeard=GetMatchedSubstring(0);
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int nGoldDaPrelevare=StringToInt(nHeard);
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int GoldPG=GetCampaignInt("Bank_ORO",svarname,oPC);
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if(nGoldDaPrelevare<=GoldPG)
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{
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SetCampaignInt("Bank_ORO",svarname,GetCampaignInt("Bank_ORO",svarname,oPC)-nGoldDaPrelevare,oPC);
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GiveGoldToCreature(oPC,nGoldDaPrelevare);
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}
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else
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AssignCommand(OBJECT_SELF,SpeakString("U don't have so much gold in my bank"));
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}
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}
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