Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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9
_module/nss/udk_onactivate.nss
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9
_module/nss/udk_onactivate.nss
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#include "udk_include"
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void main()
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{
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// Command used to initiate the dialog menu.
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// Put this into your onactivate script.
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// It will check for "UDK" as the first 3 letters of
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// the tag on its own.
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EnableDyeKitMenu();
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}
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