Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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35
_module/nss/vamp_bottleblood.nss
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35
_module/nss/vamp_bottleblood.nss
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// Bottle blood from target
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void vamp_bottleblood(object oSelf, object oTarget, object oPC)
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{
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PrintString("vamp_bottleblood: "+GetName(oPC)+" attempts to bottle the blood of "+GetName(oTarget)+".");
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PrintString("vamp_bottleblood: GetObjectType["+IntToString(GetObjectType(oTarget))
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+" GetRacialType["+IntToString(GetRacialType(oTarget))
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+"].");
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// If target is not undead, construct or elemental.
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if ((GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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&&( GetRacialType(oPC)!=RACIAL_TYPE_UNDEAD )
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&& ( GetRacialType(oPC) != RACIAL_TYPE_CONSTRUCT )
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&& (GetRacialType(oPC) != RACIAL_TYPE_ELEMENTAL ))
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{
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// And distance is < 2m
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if (GetDistanceBetween(oPC,oTarget)<2.0f)
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{
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// And target is dead.
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if (GetIsDead(oTarget)==TRUE)
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{
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// Bottle blood
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SendMessageToPC(oPC,"You bottle some blood.");
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CreateItemOnObject("bloodbottle", oPC, 1);
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DestroyObject(oSelf);
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}
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// Victim is not dead
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else SendMessageToPC(oPC,"Victim is still alive. You cannot bottle blood.");
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}
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// Target is too far
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else SendMessageToPC(oPC,"You are too far to bottle blood.");
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}
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// Target is not living being
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else SendMessageToPC(oPC,"Target is not living creature. You cannot bottle blood.");
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}
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