Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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12
_module/nss/vamp_dying.nss
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12
_module/nss/vamp_dying.nss
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#include "vamp_subrace"
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void main()
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{
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object oPC = GetLastPlayerDying();
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if ((GetSubRace(oPC))== "Vampire")
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{
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PrintString("vamp_dying: " + GetName(oPC) + " is a vampire.");
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//vamp_dead(GetLastPlayerDying());
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(),oPC);
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}
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}
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