Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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56
_module/nss/vamp_form.nss
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56
_module/nss/vamp_form.nss
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// Aplies given effect to oPC with iDuration
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void vamp_effect(object oPC, effect eEffect, int iDuration)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oPC,RoundsToSeconds(iDuration));
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}
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void vamp_init_effects(object oPC, int iDuration)
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{
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//Effects to vampire while he is on alter form.
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vamp_effect(oPC,EffectAbilityIncrease(ABILITY_STRENGTH,6),iDuration);
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vamp_effect(oPC,EffectAbilityIncrease(ABILITY_DEXTERITY,4),iDuration);
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vamp_effect(oPC,EffectAbilityIncrease(ABILITY_INTELLIGENCE,2),iDuration);
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vamp_effect(oPC,EffectAbilityIncrease(ABILITY_WISDOM,2),iDuration);
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vamp_effect(oPC,EffectAbilityIncrease(ABILITY_CHARISMA,4),iDuration);
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vamp_effect(oPC,EffectDamageReduction(15, DAMAGE_POWER_PLUS_ONE, 0),iDuration);
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vamp_effect(oPC,EffectDamageResistance(DAMAGE_TYPE_COLD, 20,0),iDuration);
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vamp_effect(oPC,EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 20,0),iDuration);
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vamp_effect(oPC,EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS),iDuration);
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vamp_effect(oPC,EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT),iDuration);
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vamp_effect(oPC,EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK),iDuration);
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vamp_effect(oPC,EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL),iDuration);
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vamp_effect(oPC,EffectImmunity(IMMUNITY_TYPE_DISEASE),iDuration);
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vamp_effect(oPC,EffectImmunity(IMMUNITY_TYPE_POISON),iDuration);
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vamp_effect(oPC,EffectImmunity(IMMUNITY_TYPE_DEATH),iDuration);
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vamp_effect(oPC,EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE),iDuration);
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vamp_effect(oPC,EffectTurnResistanceIncrease(4),iDuration);
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vamp_effect(oPC,EffectSkillIncrease(SKILL_HIDE, 8),iDuration);
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vamp_effect(oPC,EffectSkillIncrease(SKILL_LISTEN, 8),iDuration);
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vamp_effect(oPC,EffectSkillIncrease(SKILL_MOVE_SILENTLY, 8),iDuration);
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vamp_effect(oPC,EffectSkillIncrease(SKILL_SEARCH, 8),iDuration);
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vamp_effect(oPC,EffectSkillIncrease(SKILL_SPOT, 8),iDuration);
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vamp_effect(oPC,EffectSkillIncrease(SKILL_TAUNT, 8),iDuration);
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vamp_effect(oPC,EffectVisualEffect(VFX_DUR_DARKVISION),iDuration);
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}
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void vamp_form_wolf(object oPC)
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{
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//Polymorping vampire to wolf.
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effect ePolymorphWolf = EffectPolymorph(POLYMORPH_TYPE_WOLF);
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effect ePolymorphVFX = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect eLink = EffectLinkEffects(ePolymorphWolf, ePolymorphVFX);
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int iDuration = 12;
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC,RoundsToSeconds(iDuration));
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vamp_init_effects(oPC, iDuration);
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}
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void vamp_form_direwolf(object oPC)
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{
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//Polymorping vampire to direwolf.
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effect ePolymorphDireWolf =EffectPolymorph(POLYMORPH_TYPE_DIRE_WOLF);
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int iDuration = 12;
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effect ePolymorphVFX = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect eLink = EffectLinkEffects(ePolymorphDireWolf, ePolymorphVFX);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC,RoundsToSeconds(iDuration));
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vamp_init_effects(oPC, iDuration);
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}
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