Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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16
_module/nss/vamp_justturned.nss
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16
_module/nss/vamp_justturned.nss
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// this one check to see if they have just been turned...
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// because HABD shouldn't be used if they are a Vampire.
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int dr_ifVampireReturn (object oPC, string sStuffToPrint);
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// this code prints out that a vampire inappropriately got to the habd
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// death system. In part, this is normal.
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int dr_ifVampireReturn (object oPC, string sStuffToPrint)
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{
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// DAVIDBEOULVE: if they are a vampire, this script shouldn't keep calling itself.
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if ((GetSubRace(oPC))== "Vampire")
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{
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PrintString("habd_onpcdeath: |" + GetName(oPC) + " was a Vampire| " + sStuffToPrint);
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return TRUE;
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}
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return FALSE;
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}
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