Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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123
_module/nss/ww_act_bel.nss
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123
_module/nss/ww_act_bel.nss
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void main()
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{
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object oItem = GetItemActivated();
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object oPC = GetItemActivator();
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string sItemTag=GetTag(oItem);
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int nToHeal;
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effect eHeal;
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effect eVis = EffectVisualEffect(VFX_IMP_HEALING_S);
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DelayCommand(1.0,AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW)));
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//AssignCommand(oPC,ActionSpeakString("DEBUG: Belladonna Script Fired."));
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//werewolf belladonna
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if(sItemTag=="PotionOfBEL")
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{
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int iWolfDays = GetLocalInt(oPC,"WOLF_DAYS");
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int iWolfPerm = GetLocalInt(oPC,"WOLF_PERM");
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int iBellUsed = GetLocalInt(oPC,"Bell_Used");
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int iBCure = GetLocalInt(oPC,"iBCure");
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if(((iWolfPerm == 1)&&(iWolfDays >1))||(iBCure ==1))
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{
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AssignCommand(oPC,ActionSpeakString("This Belledonna is bitter to taste!"));
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}
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else
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{
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AssignCommand(oPC,ActionSpeakString("This Belledonna is bitter to taste!"));
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SetCampaignInt("WWData","iBCure",1,oPC);
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SetLocalInt(oPC, "iBCure", 1);
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int iWereWolf = GetLocalInt(oPC,"AFF_WEREWOLF");
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int iWolfSave = FortitudeSave(oPC,20);
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int nHeal = GetSkillRank(SKILL_HEAL, oPC);
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int nRandom = d20(1);
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int nResult = nRandom + nHeal;
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int iBelWorks = iBCure;
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if((iWolfSave) && (iWereWolf == 1) && (iBelWorks == 1))
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{
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object oTool = GetFirstItemInInventory(oPC);
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object oWolfTool = GetFirstItemInInventory(oPC);
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string sTool = ("controlshapetool");
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string sWolfTool = ("wolfformtool");
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while(GetIsObjectValid(oTool))
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{
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string sDestroy=GetTag(oTool);
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if(sDestroy==sTool)
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{
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DestroyObject(oTool);
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}
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oTool = GetNextItemInInventory(oPC);
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}
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while(GetIsObjectValid(oWolfTool))
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{
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string sDestroy=GetTag(oWolfTool);
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if(sDestroy==sWolfTool)
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{
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DestroyObject(oWolfTool);
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}
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oWolfTool = GetNextItemInInventory(oPC);
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}
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SetCampaignInt("WWData","AFF_WEREWOLF",0,oPC);
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SetLocalInt(oPC,"AFF_WEREWOLF",0);
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AssignCommand(oPC,ActionSpeakString("I don't feel very well . . ."));
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}
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if((nResult >= 20) && (iWereWolf == 1) && (iBelWorks == 1))
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{
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object oTool = GetFirstItemInInventory(oPC);
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object oWolfTool = GetFirstItemInInventory(oPC);
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string sTool = ("controlshapetool");
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string sWolfTool = ("wolfformtool");
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while(GetIsObjectValid(oTool))
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{
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string sDestroy=GetTag(oTool);
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if(sDestroy==sTool)
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{
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DestroyObject(oTool);
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}
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oTool = GetNextItemInInventory(oPC);
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}
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while(GetIsObjectValid(oWolfTool))
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{
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string sDestroy=GetTag(oWolfTool);
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if(sDestroy==sWolfTool)
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{
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DestroyObject(oWolfTool);
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}
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oWolfTool = GetNextItemInInventory(oPC);
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}
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SetCampaignInt("WWData","AFF_WEREWOLF",0,oPC);
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SetLocalInt(oPC,"AFF_WEREWOLF",0);
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AssignCommand(oPC,ActionSpeakString("I don't feel very well . . ."));
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}
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}
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//SendMessageToPC(oPC,""DEBUG: Bell Toxin Save.");
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int iBelSave = FortitudeSave(oPC,13);
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int iBelSave2 = FortitudeSave(oPC,13);
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if(!(iBelSave))
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{
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int iBelAmt = d6();
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effect eBelPoison = EffectAbilityDecrease(ABILITY_STRENGTH,iBelAmt);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eBelPoison,oPC);
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SendMessageToPC(oPC,"The Belladonna Has Poisoned You.");
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if(!(iBelSave2))
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{
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int iBelAmt = d6(2);
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effect eBelPoison = EffectAbilityDecrease(ABILITY_STRENGTH,iBelAmt);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eBelPoison,oPC);
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//SendMessageToPC(oPC,"DEBUG: The Belladona Was Very Harsh To Your System.");
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}
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PlayVoiceChat(VOICE_CHAT_POISONED,oPC);
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}
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//SendMessageToPC(oPC,"DEBUG: You have saved from the Toxic Affects of Belladona");
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}
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//end werewolf belladonna
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DestroyObject(oItem);
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}
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