Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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3
_module/nss/zep_cr_changed.nss
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3
_module/nss/zep_cr_changed.nss
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@@ -0,0 +1,3 @@
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int StartingConditional() {
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return (GetLocalInt(GetPCSpeaker(), "ZEP_CR_CHANGED"));
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}
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