Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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23
_module/nss/zep_shrieknoaat1.nss
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23
_module/nss/zep_shrieknoaat1.nss
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//::///////////////////////////////////////////////
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//:: patchnoattack
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Derrick's script to make combat dummies not attack
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you.
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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object oPC = GetLastAttacker();
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SetIsTemporaryFriend(oPC,OBJECT_SELF,FALSE,0.001);
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DelayCommand(0.001,SetIsTemporaryEnemy(oPC));
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//Shout Attack my target, only works with the On Spawn In setup
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//SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_SHOUT);
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//Shout that I was attacked
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// SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_SHOUT);
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}
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