added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -1,6 +1,5 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
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@@ -103,13 +102,7 @@ void main()
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}
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//int iBowSkill = GetTokenPair(oPC,13,3);
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// uses NWN database
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//int iBowSkill = GetCampaignInt("UOACraft","iBowSkill",oPC);
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//external database
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int iBowSkill = GetPersistentInt(oPC,"iBowSkill","UOACraft");
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int iBowSkill = GetCampaignInt("UOACraft","iBowSkill",oPC);
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int iBowChance = iBowSkill;
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if (iBowChance < 350)
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{
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@@ -368,13 +361,7 @@ void main()
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if (iBowSkill <= 1000)
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{
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//DelayCommand(13.0,SetTokenPair(oPC,13,3,iBowSkill));
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//NWN database
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//DelayCommand(13.0,SetCampaignInt("UOACraft","iBowSkill",iBowSkill,oPC));
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//external database
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DelayCommand(13.0,SetPersistentInt(oPC,"iBowSkill",iBowSkill,0,"UOACraft"));
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DelayCommand(13.0,SetCampaignInt("UOACraft","iBowSkill",iBowSkill,oPC));
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DelayCommand(13.0,SendMessageToPC(oPC,"==================================="));
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DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in bowcraft has gone up!"));
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DelayCommand(13.0,SendMessageToPC(oPC,"Current bowcraft skill : "+ sOldSkill+"%"));
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