added things

added a crafting tool merchant,
added a training hall (not quite working yet)
fixed crafting issues,
exchanged the small cave area
This commit is contained in:
2024-09-01 14:11:15 -04:00
parent 65af23f08d
commit 7030eb2235
335 changed files with 55956 additions and 3946 deletions

View File

@@ -1,5 +1,4 @@
#include "nw_i0_plot"
#include "aps_include"
void CreateAnObject(string sResource, object oPC, int iStackSize);
void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
@@ -107,12 +106,7 @@ void main()
return;
}
// nwn database
//int iCarpentrySkill = GetCampaignInt("UOACraft","iCarpentrySkill",oPC);
//external database
int iCarpentrySkill = GetPersistentInt(oPC,"iCarpentrySkill","UOACraft");
int iCarpentrySkill = GetCampaignInt("UOACraft","iCarpentrySkill",oPC);
int iCarpentryChance = iCarpentrySkill;
@@ -185,7 +179,7 @@ void main()
sItemResRefPoor = sItemResRef;
sItemResRefExceptional = sItemResRef;
sComponent1 = "WOOD_NORMAL"; //Normal Wood
iComponent1 = 6;
iComponent1 = 8;
sComponent1Name="normal wood";
}
if (sTag == "pattern118") //Beer barrel
@@ -439,13 +433,7 @@ void main()
}
if (iCarpentrySkill <= 1000)
{
//nwn database
//DelayCommand(13.0,SetCampaignInt("UOACraft","iCarpentrySkill",iCarpentrySkill,oPC));
//external database
DelayCommand(13.0,SetPersistentInt(oPC,"iCarpentrySkill",iCarpentrySkill,0,"UOACraft"));
DelayCommand(13.0,SetCampaignInt("UOACraft","iCarpentrySkill",iCarpentrySkill,oPC));
DelayCommand(13.0,SendMessageToPC(oPC,"==================================="));
DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in carpentry has gone up!"));
DelayCommand(13.0,SendMessageToPC(oPC,"Current carpentry skill : "+ sOldSkill+"%"));