added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -150,7 +150,7 @@ void main()
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}
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}
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sSuccess = "The mineral bath reveals the gemstone to be "+sSuccess+".";
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sSuccess = "The mineral bath revelas the gemstone to be "+sSuccess+".";
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// This snippet of code is cut-n-paste direct from ATS
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// Reason for this is because I had no clue how to assign an increase
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