added things

added a crafting tool merchant,
added a training hall (not quite working yet)
fixed crafting issues,
exchanged the small cave area
This commit is contained in:
2024-09-01 14:11:15 -04:00
parent 65af23f08d
commit 7030eb2235
335 changed files with 55956 additions and 3946 deletions

View File

@@ -1,6 +1,5 @@
//#include "_persist_01a"
#include "nw_i0_plot"
#include "aps_include"
void GetNextItemPossessedBy(object oPC, string sItemTag);
object CreatePlaceable(string sObject, location lPlace, float fDuration);
@@ -42,7 +41,7 @@ void main()
if (GetLocalInt(OBJECT_SELF,"iAmInUse") != 0)
{
CopyItem(oItem,oPC,TRUE);
SendMessageToPC(oPC,"You must wait till the hide currently being worked is done before starting another.");
SendMessageToPC(oPC,"You must wait till the hide in the tanning bath is done before starting another.");
DestroyObject(oItem);
return;
}
@@ -62,7 +61,7 @@ void main()
int iTanMode = GetLocalInt(oPC,"iTanningMode");
//int iTanChance = GetTokenPair(oPC,14,11);
//int iTanSkill = iTanChance;
int iTanSkill = GetPersistentInt(oPC,"iLeatherSkill","UOACraft");
int iTanSkill = GetCampaignInt("UOACraft","iLeatherSkill",oPC);
int iTanChance = iTanSkill;
int iTanOil = 1;
int iBeeswax = 1;
@@ -414,7 +413,7 @@ void main()
if (iTanSkill <= 1000)
{
//DelayCommand(6.0,SetTokenPair(oPC,14,11,iTanSkill));
DelayCommand(6.0,SetPersistentInt(oPC,"iLeatherSkill",iTanSkill,0,"UOACraft"));
DelayCommand(6.0,SetCampaignInt("UOACraft","iLeatherSkill",iTanSkill,oPC));
DelayCommand(6.0,SendMessageToPC(oPC,"========================================="));
DelayCommand(6.0,SendMessageToPC(oPC,"Your skill in leatherworking has gone up!"));
DelayCommand(6.0,SendMessageToPC(oPC,"Current leatherworking skill : "+ sOldSkill+"%"));