added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -1,4 +1,3 @@
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iProduct);
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void main()
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@@ -102,7 +101,7 @@ void main()
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}
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int iBrewSkill = GetPersistentInt(oPC,"iBrewSkill","UOACraft");
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int iBrewSkill = GetCampaignInt("UOACraft","iBrewSkill",oPC);
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int iBrewChance = iBrewSkill;
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if (iBrewChance<350)
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@@ -198,9 +197,9 @@ void main()
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if (iBrewSkill <= 1000)
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{
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//DelayCommand(13.0,SetTokenPair(oPC,13,3,iBrewSkill));
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DelayCommand(12.5,SetPersistentInt(oPC,"iBrewSkill",iBrewSkill,0,"UOACraft"));
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DelayCommand(12.5,SetCampaignInt("UOACraft","iBrewSkill",iBrewSkill,oPC));
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DelayCommand(12.5,SendMessageToPC(oPC,"=================================="));
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DelayCommand(12.5,SendMessageToPC(oPC,"Your skill in brewing has gone up!"));
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DelayCommand(12.5,SendMessageToPC(oPC,"Your skill in nrewing has gone up!"));
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DelayCommand(12.5,SendMessageToPC(oPC,"Current brewing skill : "+ sOldSkill+"%"));
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DelayCommand(12.5,SendMessageToPC(oPC,"=================================="));
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if (GetLocalInt(GetModule(),"_UOACraft_XP")!=0) DelayCommand(12.4,GiveXPToCreature(oPC,GetLocalInt(GetModule(),"_UOACraft_XP")));
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