added things

added a crafting tool merchant,
added a training hall (not quite working yet)
fixed crafting issues,
exchanged the small cave area
This commit is contained in:
2024-09-01 14:11:15 -04:00
parent 65af23f08d
commit 7030eb2235
335 changed files with 55956 additions and 3946 deletions

View File

@@ -1,5 +1,4 @@
//#include "_persist_01a"
#include "aps_include"
void CreateAnObject(string sResource, object oPC, int iStackSize);
@@ -34,7 +33,7 @@ void main()
if (GetStringLeft(sItemTag,5)!="pulp_")
{
CopyItem(oItem,oPC,TRUE);
FloatingTextStringOnCreature("This is not bleached pulp.",oPC,FALSE);
FloatingTextStringOnCreature("This is not bleached pulp...",oPC,FALSE);
DestroyObject(oItem);
return;
}
@@ -42,7 +41,7 @@ void main()
if (GetStringRight(sItemTag,3)!="001") //pulp_wood_raw001, pulp_rice_raw001, pulp_silk_raw001
{
CopyItem(oItem,oPC,TRUE);
FloatingTextStringOnCreature("You must first bleach this pulp before pressing and making it into paper.",oPC,FALSE);
FloatingTextStringOnCreature("You must first bleach this pulp before pressing and baking it into paper.",oPC,FALSE);
DestroyObject(oItem);
return;
}
@@ -50,7 +49,7 @@ void main()
if (GetLocalInt(OBJECT_SELF,"iAmInUse")!=0)
{
CopyItem(oItem,oPC,TRUE);
FloatingTextStringOnCreature("The paper mill is not yet done with it's current task.",oPC,FALSE);
FloatingTextStringOnCreature("The paper mill is not yet done with it's current task....",oPC,FALSE);
DestroyObject(oItem);
return;
}
@@ -83,7 +82,7 @@ void main()
}
//int iPaperSkill = GetTokenPair(oPC,13,13);
int iPaperSkill = GetPersistentInt(oPC,"iPaperSkill","UOACraft");
int iPaperSkill = GetCampaignInt("UOACraft","iPaperSkill",oPC);
int iPaperChance = iPaperSkill;
if (iPaperSkill <350)
{
@@ -226,7 +225,7 @@ void main()
if (iPaperSkill <= 1000)
{
//DelayCommand(30.0,SetTokenPair(oPC,13,13,iPaperSkill));
DelayCommand(30.0,SetPersistentInt(oPC,"iPaperSkill",iPaperSkill,0,"UOACraft"));
DelayCommand(30.0,SetCampaignInt("UOACraft","iPaperSkill",iPaperSkill,oPC));
DelayCommand(30.0,SendMessageToPC(oPC,"======================================"));
DelayCommand(30.0,SendMessageToPC(oPC,"Your skill in papermaking has gone up!"));
DelayCommand(30.0,SendMessageToPC(oPC,"Current papermaking skill : "+ sOldSkill+"%"));
@@ -242,7 +241,7 @@ void main()
if (iStackSize>1) iStackSize = Random(iStackSize)-1;
if (iStackSize>0)
{
DelayCommand(31.0,FloatingTextStringOnCreature("You manage to recover some of the pulp.",oPC,FALSE));
DelayCommand(31.0,FloatingTextStringOnCreature("You manage to recover some of the pulp..",oPC,FALSE));
DelayCommand(31.0,CreateAnObject(sItemTag,oPC,iStackSize));
DestroyObject(oItem);
return;