added things

added a crafting tool merchant,
added a training hall (not quite working yet)
fixed crafting issues,
exchanged the small cave area
This commit is contained in:
2024-09-01 14:11:15 -04:00
parent 65af23f08d
commit 7030eb2235
335 changed files with 55956 additions and 3946 deletions

View File

@@ -1,5 +1,4 @@
//#include "_persist_01a"
#include "aps_include"
void CreateAnObject(string sResource, object oPC, int iStackSize);
void SpinNextItemPossessedBy(object oSelf, object oPC, string sItemTag);
@@ -92,7 +91,7 @@ void main()
//int iSpindleSkill = GetTokenPair(oPC,13,10);
int iSpindleSkill = GetPersistentInt(oPC,"iSpindleSkill","UOACraft");
int iSpindleSkill = GetCampaignInt("UOACraft","iSpindleSkill",oPC);
int iSpindleChance = iSpindleSkill;
int iSuccess = 0;
int iSuccess2 = 0;
@@ -215,7 +214,7 @@ void main()
if (iSpindleSkill <= 1000)
{
//DelayCommand(10.0,SetTokenPair(oPC,13,10,iSpindleSkill));
DelayCommand(10.0,SetPersistentInt(oPC,"iSpindleSkill",iSpindleSkill,0,"UOACraft"));
DelayCommand(10.0,SetCampaignInt("UOACraft","iSpindleSkill",iSpindleSkill,oPC));
DelayCommand(10.0,SendMessageToPC(oPC,"==================================="));
DelayCommand(10.0,SendMessageToPC(oPC,"Your skill in spindling has gone up!"));
DelayCommand(10.0,SendMessageToPC(oPC,"Current spindling skill : "+ sOldSkill+"%"));
@@ -270,7 +269,7 @@ void SpinNextItemPossessedBy(object oSelf, object oPC, string sItemTag)
//int iSpindleSkill = GetTokenPair(oPC,13,10);
int iSpindleSkill = GetPersistentInt(oPC,"iSpindleSkill","UOACraft");
int iSpindleSkill = GetCampaignInt("UOACraft","iSpindleSkill",oPC);
int iSpindleChance = iSpindleSkill;
int iSuccess = 0;
int iSuccess2 = 0;
@@ -393,7 +392,7 @@ void SpinNextItemPossessedBy(object oSelf, object oPC, string sItemTag)
if (iSpindleSkill <= 1000)
{
//DelayCommand(10.0,SetTokenPair(oPC,13,10,iSpindleSkill));
DelayCommand(10.0,SetPersistentInt(oPC,"iSpindleSkill",iSpindleSkill,0,"UOACraft"));
DelayCommand(10.0,SetCampaignInt("UOACraft","iSpindleSkill",iSpindleSkill,oPC));
DelayCommand(10.0,SendMessageToPC(oPC,"==================================="));
DelayCommand(10.0,SendMessageToPC(oPC,"Your skill in spindling has gone up!"));
DelayCommand(10.0,SendMessageToPC(oPC,"Current spindling skill : "+ sOldSkill+"%"));