added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -1,13 +1,11 @@
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//#include "_persist_01a"
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#include "aps_include"
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void main()
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{
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object oPC = GetLastOpenedBy();
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SetLocalObject(oPC,"oLastOpened",OBJECT_SELF);
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//int iAlchemySkill = GetTokenPair(oPC,14,12);
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int iAlchemySkill = GetPersistentInt(oPC,"iAlchemySkill","UOACraft"
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);
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int iAlchemySkill = GetCampaignInt("UOACraft","iAlchemySkill",oPC);
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int iAlchemyChance = iAlchemySkill;
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if (iAlchemyChance <350)
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