added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -1,12 +1,10 @@
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//#include "_persist_01a"
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#include "aps_include"
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void main()
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{
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object oPC = GetLastOpenedBy();
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//int iCarpentrySkill = GetTokenPair(oPC,13,3);
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int iCarpentrySkill = GetPersistentInt(oPC,"iCarpentrySkill","UOACraft"
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);
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int iCarpentrySkill = GetCampaignInt("UOACraft","iCarpentrySkill",oPC);
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int iCarpentryChance = iCarpentrySkill;
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int iWoodType = GetLocalInt(oPC,"iUseThisWood");
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