added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -1,5 +1,3 @@
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#include "aps_include"
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void main()
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{
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object oPC = GetLastOpenedBy();
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@@ -7,8 +5,7 @@ void main()
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string sTagSelf = GetTag(oSelf);
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int iCookType = StringToInt(GetStringRight(sTagSelf,3));
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int iCookSkill = GetPersistentInt(oPC,"iCookSkill","UOACraft"
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);
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int iCookSkill = GetCampaignInt("UOACraft","iCookSkill",oPC);
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int iCookChance = iCookSkill;
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if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID)
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