added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -1,12 +1,10 @@
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//#include "_persist_01a"
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#include "aps_include"
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void main()
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{
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object oPC = GetLastOpenedBy();
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//int iJewelSkill = GetTokenPair(oPC,12,4); // JewelCraft
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int iJewelSkill = GetPersistentInt(oPC,"iJewelSkill","UOACraft"
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);
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int iJewelSkill = GetCampaignInt("UOACraft","iJewelSkill",oPC);
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int iJewelChance = iJewelSkill;
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int iIngotType = GetLocalInt(oPC,"iUseIngotType");
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