added things

added a crafting tool merchant,
added a training hall (not quite working yet)
fixed crafting issues,
exchanged the small cave area
This commit is contained in:
2024-09-01 14:11:15 -04:00
parent 65af23f08d
commit 7030eb2235
335 changed files with 55956 additions and 3946 deletions

View File

@@ -1,12 +1,10 @@
//#include "_persist_01a"
#include "aps_include"
void main()
{
object oPC = GetLastOpenedBy();
//int iTailorSkill = GetTokenPair(oPC,13,9); // Tailoring (Credit Tony Edwards for catching a mis-typed token value here.. was originally using weaponcraft skill to determine tailor patterns. Thx Tony ;)
int iTailorSkill = GetPersistentInt(oPC,"iTailorSkill","UOACraft"
);
int iTailorSkill = GetCampaignInt("UOACraft","iTailorSkill",oPC);
int iTailorChance = iTailorSkill;
if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID)