added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -1,11 +1,10 @@
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//#include "_persist_01a"
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#include "aps_include"
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void main()
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{
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object oPC = GetLastOpenedBy();
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//int iGlassSkill = GetTokenPair(oPC,14,5);
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int iGlassSkill = GetPersistentInt(oPC,"iTinkerSkill","UOACraft");
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int iGlassSkill = GetCampaignInt("UOACraft","iTinkerSkill",oPC);
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int iGlassChance = iGlassSkill;
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if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID)
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