added things
added a crafting tool merchant, added a training hall (not quite working yet) fixed crafting issues, exchanged the small cave area
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@@ -37,9 +37,6 @@ void main()
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{
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SignalEvent(GetAreaFromLocation(GetLocation(OBJECT_SELF)), EventUserDefined(1007));
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}
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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}
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object CreatePlaceable(string sObject, location lPlace, float fDuration)
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