Adds and Changes

Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
This commit is contained in:
2024-09-14 13:52:39 -04:00
parent 339f0f8b96
commit 7f75e229f9
2041 changed files with 184144 additions and 506679 deletions

View File

@@ -26,7 +26,7 @@ int hitdicebonus(object cbObject)
int cbOld1 = GetLocalInt(cbObject, "CB_OLD1");
int cbOld2 = GetLocalInt(cbObject, "CB_OLD2");
int cbOld3 = GetLocalInt(cbObject, "CB_OLD3");
int cbNew1 = d2(GetLevelByPosition(1, cbObject)); //:: I'm not going to encourage this stupidity.
int cbNew1 = d2(GetLevelByPosition(1, cbObject));
int cbNew2 = d2(GetLevelByPosition(2, cbObject));
int cbNew3 = d2(GetLevelByPosition(3, cbObject));
int cbClass1 = GetClassByPosition(1, cbObject);
@@ -34,7 +34,7 @@ int hitdicebonus(object cbObject)
int cbClass3 = GetClassByPosition(3, cbObject);
//Due to the random nature of the randomizer and dice roll i'm going to setup
//a while that won't quit untill the new hitdice bonus is higher than the old
//a while that won't quit untill the new hitdice bonus is higher than the old
//by at minum 1 hp. Also check to make sure there's atleast one level in that
//class slot, if its zero then don't do it cos well it would just get stuck
//in a infine loop, not good!