Adds and Changes
Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
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@@ -26,7 +26,7 @@ int hitdicebonus(object cbObject)
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int cbOld1 = GetLocalInt(cbObject, "CB_OLD1");
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int cbOld2 = GetLocalInt(cbObject, "CB_OLD2");
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int cbOld3 = GetLocalInt(cbObject, "CB_OLD3");
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int cbNew1 = d2(GetLevelByPosition(1, cbObject)); //:: I'm not going to encourage this stupidity.
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int cbNew1 = d2(GetLevelByPosition(1, cbObject));
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int cbNew2 = d2(GetLevelByPosition(2, cbObject));
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int cbNew3 = d2(GetLevelByPosition(3, cbObject));
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int cbClass1 = GetClassByPosition(1, cbObject);
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@@ -34,7 +34,7 @@ int hitdicebonus(object cbObject)
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int cbClass3 = GetClassByPosition(3, cbObject);
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//Due to the random nature of the randomizer and dice roll i'm going to setup
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//a while that won't quit untill the new hitdice bonus is higher than the old
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//a while that won't quit untill the new hitdice bonus is higher than the old
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//by at minum 1 hp. Also check to make sure there's atleast one level in that
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//class slot, if its zero then don't do it cos well it would just get stuck
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//in a infine loop, not good!
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