Adds and Changes
Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
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@@ -1,5 +1,6 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
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@@ -33,7 +34,7 @@ void main()
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{
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if (iUseMode!=99) CopyItem(oItem,oPC,TRUE);
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if (iUseMode==99) CopyObject(oItem,GetLocation(oSelf),oSelf,GetTag(oItem));
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FloatingTextStringOnCreature("The pulp basin is not yet ready for more materials...",oPC,FALSE);
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FloatingTextStringOnCreature("The pulp basin is not yet ready for more materials.",oPC,FALSE);
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DestroyObject(oItem);
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return;
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}
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@@ -49,7 +50,7 @@ void main()
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if (sItemTag=="P_PULP_BLEACHED_SILK")
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{
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SetLocalInt(oPC,"iPulpType",1);
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FloatingTextStringOnCreature("Setting up to bleach wood pulp with silk addative.",oPC,FALSE);
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FloatingTextStringOnCreature("Setting up to bleach wood pulp with silk additive.",oPC,FALSE);
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}
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string sTagSelf = GetTag(oSelf);
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AssignCommand(oPC,DoPlaceableObjectAction(oSelf,PLACEABLE_ACTION_USE));
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@@ -96,7 +97,7 @@ void main()
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//int iPaperSkill = GetTokenPair(oPC,13,7);
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int iPaperSkill = GetCampaignInt("UOACraft","iPaperSkill",oPC);
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int iPaperSkill = GetPersistentInt(oPC,"iPaperSkill","UOACraft");
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int iPaperChance = iPaperSkill;
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if (iPaperSkill <350)
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{
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@@ -154,7 +155,7 @@ void main()
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if (iPulpType==1)
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{
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sResRef = "pulp_silk_raw001";
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sSuccess = "You carefully stir in the silk strands and process the silk and wood pulp with the pulp bleach.";
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sSuccess = "You carefully stir in the silk strands, and process the silk and wood pulp with the pulp bleach.";
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}
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}
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if (sItemTag=="pulp_rice_raw")
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