Adds and Changes
Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
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@@ -1,4 +1,5 @@
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#include "nw_i0_plot"
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#include "aps_include"
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string GetInk(object oItem);
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string GetComponent(object oItem);
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@@ -57,7 +58,7 @@ void main()
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int iDifficulty;
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int iRandom;
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int iSkillGain;
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int iScribeSkill = GetCampaignInt("UOACraft","iScribeSkill",oPC);
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int iScribeSkill = GetPersistentInt(oPC,"iScribeSkill","UOACraft");
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int iScribeChance = iScribeSkill;
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if (iScribeChance < 350)
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{
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@@ -183,7 +184,7 @@ void main()
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if (iDifficulty>iScribeChance)
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{
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DelayCommand(1.0,FloatingTextStringOnCreature("You have no idea how to prepare this ink...",oPC,FALSE));
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DelayCommand(1.0,FloatingTextStringOnCreature("You have no idea how to prepare this ink.",oPC,FALSE));
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CopyObject(oItem,GetLocation(oSelf),oSelf,GetTag(oItem));
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DestroyObject(oItem);
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return;
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@@ -211,7 +212,7 @@ void main()
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//Check for components
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if (CheckComponent(oPC,sComponent1,sComponent2,sComponent3,1,1,1,1,1,2)==0)
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{
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DelayCommand(12.0,FloatingTextStringOnCreature("You do not have all of the components required to mix this ink...",oPC,FALSE));
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DelayCommand(12.0,FloatingTextStringOnCreature("You do not have all of the components required to mix this ink.",oPC,FALSE));
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//CopyObject(oItem,GetLocation(oSelf),oSelf,sOldTag);
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CreateItemOnObject(GetResRef(oItem),OBJECT_SELF,1);
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DestroyObject(oItem);
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@@ -269,7 +270,7 @@ void main()
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if (iScribeSkill <= 1000)
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{
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//DelayCommand(13.0,SetTokenPair(oPC,13,12,iDyeSkill));
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DelayCommand(13.0,SetCampaignInt("UOACraft","iScribeSkill",iScribeSkill,oPC));
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DelayCommand(13.0,SetPersistentInt(oPC,"iScribeSkill",iScribeSkill,0,"UOACraft"));
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DelayCommand(13.0,SendMessageToPC(oPC,"======================================"));
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DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in inscription has gone up!"));
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DelayCommand(13.0,SendMessageToPC(oPC,"Current inscription skill : "+ sOldSkill+"%"));
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@@ -360,7 +361,7 @@ void main()
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if (CheckComponent(oPC,sComponent1,sComponent2,sComponent3,1,1,1,1,1,2)==0)
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{
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DelayCommand(15.0,FloatingTextStringOnCreature("The magic fails to imbue the scroll. You may be missing a vital component...",oPC,FALSE));
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DelayCommand(15.0,FloatingTextStringOnCreature("The magic fails to imbue the scroll. You may be missing a vital component.",oPC,FALSE));
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//CopyObject(oItem,GetLocation(oSelf),oSelf,sOldTag);
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CreateItemOnObject(GetResRef(oItem),OBJECT_SELF,1);
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DestroyObject(oItem);
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