Adds and Changes
Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
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@@ -1,6 +1,6 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC);
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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object CreatePlaceable(string sObject, location lPlace, float fDuration);
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@@ -57,7 +57,7 @@ void main()
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//int iTanChance = GetTokenPair(oPC,14,9);
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//int iTanSkill = iTanChance;
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int iTanSkill = GetCampaignInt("UOACraft","iCureSkill",oPC);
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int iTanSkill = GetPersistentInt(oPC,"iCureSkill","UOACraft");
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int iTanChance = iTanSkill;
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int iKindling = 1;
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int iSalt = 1;
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@@ -447,7 +447,7 @@ void main()
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if (iTanSkill <= 1000)
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{
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//DelayCommand(6.0,SetTokenPair(oPC,14,9,iTanSkill));
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DelayCommand(6.0,SetCampaignInt("UOACraft","iCureSkill",iTanSkill,oPC));
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DelayCommand(6.0,SetPersistentInt(oPC,"iCureSkill",iTanSkill,0,"UOACraft"));
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DelayCommand(6.0,SendMessageToPC(oPC,"================================="));
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DelayCommand(6.0,SendMessageToPC(oPC,"Your skill in curing has gone up!"));
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DelayCommand(6.0,SendMessageToPC(oPC,"Current curing skill : "+ sOldSkill+"%"));
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