Adds and Changes
Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
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@@ -1,11 +1,7 @@
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#include "NW_I0_GENERIC"
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void main()
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{
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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object oKiller = GetLastKiller();
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object oVictim = OBJECT_SELF;
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int noleech = 0;
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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@@ -20,9 +16,9 @@ void main()
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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float BaseEXP = ((GetChallengeRating(oVictim)*5.0)+2);
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float BonusEXP = ((GetChallengeRating(oVictim)*2.0)+5);
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float BaseMonEXP = BaseEXP;
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float BaseEXP = ((GetChallengeRating(OBJECT_SELF)*3.0)+5);
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float BonusEXP = GetChallengeRating(OBJECT_SELF)+5;
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float BaseMonEXP = BaseEXP;
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int NumOfParty = 0;
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float PartyLevelSum = 0.0;
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object oPartyMember = GetFirstFactionMember(oKiller, TRUE);
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