Adds and Changes
Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
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@@ -17,9 +17,6 @@ void main()
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location ourSpawnPoint = GetLocation(GetNearestObjectByTag(GetTag(OBJECT_SELF) + "Respawn"));
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CreateObject(OBJECT_TYPE_CREATURE, us, ourSpawnPoint);
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}
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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object oKiller = GetLastKiller();
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int noleech = 0;
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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