Adds and Changes

Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
This commit is contained in:
2024-09-14 13:52:39 -04:00
parent 339f0f8b96
commit 7f75e229f9
2041 changed files with 184144 additions and 506679 deletions

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@@ -1,65 +0,0 @@
//DMFI Persistence wrapper functions
// modified version for Knat's NBDE support
//:://////////////////////////////////////////////
//:: Created By: The DMFI Team
//:: Created On:
//:://////////////////////////////////////////////
//:: 2008.07.10 tsunami282 - implemented alternate database support, initially
//:: for Knat's NBDE
const int DMFI_DB_TYPE = DMFI_DB_TYPE_NBDE;
#include "nbde_inc"
void FlushDMFIPersistentData(string sDBName)
{
NBDE_SetCampaignInt(sDBName, "DMFI_DB_DIRTY", FALSE);
NBDE_FlushCampaignDatabase(sDBName);
}
int IsDMFIPersistentDataDirty(string sDBName)
{
return NBDE_GetCampaignInt(sDBName, "DMFI_DB_DIRTY");
}
//Int functions
int GetDMFIPersistentInt(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID)
{
int iReturn = NBDE_GetCampaignInt(sDBName, sDBSetting, oPlayer);
return iReturn;
}
void SetDMFIPersistentInt(string sDBName, string sDBSetting, int iDBValue, object oPlayer = OBJECT_INVALID)
{
NBDE_SetCampaignInt(sDBName, sDBSetting, iDBValue, oPlayer);
NBDE_SetCampaignInt(sDBName, "DMFI_DB_DIRTY", TRUE);
}
//Float functions
float GetDMFIPersistentFloat(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID)
{
float fReturn = NBDE_GetCampaignFloat(sDBName, sDBSetting, oPlayer);
return fReturn;
}
void SetDMFIPersistentFloat(string sDBName, string sDBSetting, float fDBValue, object oPlayer = OBJECT_INVALID)
{
NBDE_SetCampaignFloat(sDBName, sDBSetting, fDBValue, oPlayer);
NBDE_SetCampaignInt(sDBName, "DMFI_DB_DIRTY", TRUE);
}
//String functions
string GetDMFIPersistentString(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID)
{
string sReturn = NBDE_GetCampaignString(sDBName, sDBSetting, oPlayer);
return sReturn;
}
void SetDMFIPersistentString(string sDBName, string sDBSetting, string sDBValue, object oPlayer = OBJECT_INVALID)
{
NBDE_SetCampaignString(sDBName, sDBSetting, sDBValue, oPlayer);
NBDE_SetCampaignInt(sDBName, "DMFI_DB_DIRTY", TRUE);
}