Adds and Changes
Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
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@@ -9,9 +9,7 @@ CreateObject(iType, sResRef, lLoc);
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void main()
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{
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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string sResRef = GetResRef(OBJECT_SELF);
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string sResRef = GetResRef(OBJECT_SELF);
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int iType = GetObjectType(OBJECT_SELF);
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// For creatures, save the location at spawn-time as a local location and
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// use it instead. Otherwise, the creature will respawn where it died.
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