Adds and Changes

Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
This commit is contained in:
2024-09-14 13:52:39 -04:00
parent 339f0f8b96
commit 7f75e229f9
2041 changed files with 184144 additions and 506679 deletions

View File

@@ -1,33 +0,0 @@
// DMFI MP Starter Mod
// Module Control Settings scripts by Carlo
// Used in the mod_ruleset conversation
// Full text copied and then uncommented, to preserve my sanity
// in having to create all the different little convo setting scripts
// also helpful to see the different options all presented together
void main()
{
// ** Rest Systems **
// SetLocalInt(GetModule(), "rest_system", 1); // default - time-based rest
// SetLocalInt(GetModule(), "rest_system", 2); // supply-based resting
SetLocalInt(GetModule(), "rest_system", 3); // DMFI rest system (alpha)
// SetLocalInt(GetModule(), "rest_system", 4); // standard NWN:EE resting
// SetLocalInt(GetModule(), "rest_system", 5); // disable resting
// ** Dying/Death/Respawn Systems **
// SetLocalInt(GetModule(), "death_system", 1); // default - Parthenon Easy Death System (PC can be revived unless entire party killed, no respawn)
// SetLocalInt(GetModule(), "death_system", 2); // HABD system for bleeding / death (no respawn by default)
// SetLocalInt(GetModule(), "death_system", 3); // standard NWN:EE death with unlimited respawn
// SetLocalInt(GetModule(), "death_system", 4); // standard NWN:EE death with respawn penalty
// SetLocalInt(GetModule(), "respawn_system", 1); // default - respawn location set to current PC location
// SetLocalInt(GetModule(), "respawn_system", 2); // respawn location set to module starting point
// SetLocalInt(GetModule(), "respawn_system", 3); // respawn at module waypoint "wp_respawn_loc"
return;
}