Adds and Changes
Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
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@@ -1,12 +1,9 @@
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#include "nw_i0_generic"
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#include "prc_inc_spells"
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void main()
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{
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// * if not runnning normal or better Ai then exit for performance reasons
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if (GetAILevel() == AI_LEVEL_VERY_LOW) return;
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ExecuteScript("prc_npc_hb", OBJECT_SELF);
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// Buff ourselves up right away if we should
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if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY))
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@@ -27,7 +24,7 @@ void main()
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}
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if(PRCGetHasEffect(EFFECT_TYPE_SLEEP))
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if(GetHasEffect(EFFECT_TYPE_SLEEP))
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{
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// If we're asleep and this is the result of sleeping
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// at night, apply the floating 'z's visual effect
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