Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
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@@ -1,15 +0,0 @@
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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object oSelf = OBJECT_SELF;
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int iChestLvl = GetLocalInt(oSelf,"iChestLevel");
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int iMinPickSkill = 2+(iChestLvl*3);
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int iPCSkill = GetSkillRank(SKILL_DISABLE_TRAP,oPC);
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if (GetLocalInt(oSelf,"iAmTrapped")!=0)
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{
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if (iPCSkill>=iMinPickSkill) return TRUE;
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}
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return FALSE;
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}
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