Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
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@@ -1,103 +0,0 @@
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#include "clone_lib"
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void main()
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{
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if(GetLocalInt(OBJECT_SELF,"PC_CLONE_SYSTEM"))
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{
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if(!GetIsDead(OBJECT_SELF) && GetLocalInt(OBJECT_SELF,"PC_CLONE_SYSTEM_DeathRun"))
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{
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SetLocalInt(OBJECT_SELF,"PC_CLONE_SYSTEM_DeathRun",FALSE);
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}
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struct perceivedEvent lastPerceptionEvent = GetLastPerceivedEvent();
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struct perceivedEvent perceptionEvent = PerceivedEvent();
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if( perceptionEvent.isValid &&
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(!lastPerceptionEvent.isValid || (lastPerceptionEvent != perceptionEvent) ) )
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{
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SetLastPerceivedEvent(perceptionEvent);
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ExecuteScript("custom_percep",OBJECT_SELF);
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}
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if(GetLastSpell() >= 0)
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{
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ExecuteScript("custom_spellcast",OBJECT_SELF);
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SignalEvent(OBJECT_SELF,EventSpellCastAt(OBJECT_SELF,-1,FALSE));
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}
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if(GetUserDefinedEventNumber() >= 0)
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{
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ExecuteScript("custom_userdef",OBJECT_SELF);
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SignalEvent(OBJECT_SELF,EventUserDefined(-1));
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}
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struct attackedEvent lastattackedEvent = GetLastAttackedEvent();
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struct attackedEvent attackedEvent = AttackedEvent();
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if( attackedEvent.isValid &&
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(!lastattackedEvent.isValid || (lastattackedEvent != attackedEvent) ) )
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{
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SetLastAttackedEvent(attackedEvent);
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ExecuteScript("custom_physicald",OBJECT_SELF);
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}
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struct disturbedEvent lastDisturbedEvent = GetLastDisturbedEvent();
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struct disturbedEvent disturbedEvent = DisturbedEvent();
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if( disturbedEvent.isValid &&
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(!lastDisturbedEvent.isValid || (lastDisturbedEvent != disturbedEvent) ) )
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{
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SetLastDisturbedEvent(disturbedEvent);
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ExecuteScript("custom_disturbed",OBJECT_SELF);
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}
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struct damagedEvent lastDamagegEvent = GetLastDamagedEvent();
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struct damagedEvent damagegEvent = DamagedEvent();
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if( damagegEvent.isValid &&
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(!lastDamagegEvent.isValid || (lastDamagegEvent != damagegEvent) ) )
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{
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SetLastDamagedEvent(damagegEvent);
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ExecuteScript("custom_damage",OBJECT_SELF);
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}
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struct blockedEvent blockedEvent = BlockedEvent();
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struct blockedEvent lastBlockedEvent = GetLastBlockedEvent();
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if( blockedEvent.isValid &&
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(!lastBlockedEvent.isValid || (lastBlockedEvent != blockedEvent) ) )
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{
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SetLastBlockedEvent(blockedEvent);
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ExecuteScript("custom_blocked",OBJECT_SELF);
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}
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if(GetIsDead(OBJECT_SELF) && !GetLocalInt(OBJECT_SELF,"PC_CLONE_SYSTEM_DeathRun"))
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{
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SetLocalInt(OBJECT_SELF,"PC_CLONE_SYSTEM_DeathRun",TRUE);
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ExecuteScript("custom_death",OBJECT_SELF);
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}
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}
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}
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