Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
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@@ -1,8 +0,0 @@
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#include "x2_inc_itemprop"
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int StartingConditional()
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{
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object oTarget = GetFirstItemInInventory(GetLocalObject(OBJECT_SELF,"Forge"));
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return (IPGetIsRangedWeapon(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
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(GetBaseItemType(oTarget) == BASE_ITEM_GLOVES));
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}
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