Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
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///////////////////////////////////////////////////////////////////////////////
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// mk_cb_iprp_ftchk
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///////////////////////////////////////////////////////////////////////////////
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// callback itemproperty feat check
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///////////////////////////////////////////////////////////////////////////////
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#include "mk_inc_2da_disp"
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#include "mk_inc_iprp"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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int nFeatIndex = MK_Get2DAInt("iprp_feats", "FeatIndex", nRow);
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object oItem = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
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int bCheck = !GetHasFeat(nFeatIndex, oPC) || MK_IPRP_GetItemHasFeat(oItem, nRow);
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SetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_CHECK, bCheck);
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}
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