Area Changes and other fixes

added areas and ccoh,
fixed some areas to work with crafting
fixed some on death issues
added server entry/ooc
This commit is contained in:
2024-08-30 10:38:04 -04:00
parent d39928374d
commit 8622e5ce08
17234 changed files with 0 additions and 4253346 deletions

View File

@@ -1,38 +0,0 @@
//::///////////////////////////////////////////////
//:: Dying Script
//:: NW_O0_DEATH.NSS
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script handles the default behavior
that occurs when a player is dying.
DEFAULT CAMPAIGN: player dies automatically
*/
//:://////////////////////////////////////////////
//:: Created By: Brent Knowles
//:: Created On: November 6, 2001
//:://////////////////////////////////////////////
void main()
{
object oPlayer = GetLastPlayerDying();
//string sVamp = GetSubRace(oPlayer);
//if (sVamp != "Vampire")
{
/*
AssignCommand(GetLastPlayerDying(), ClearAllActions());
AssignCommand(GetLastPlayerDying(),SpeakString( "I Dying"));
PopUpGUIPanel(GetLastPlayerDying(),GUI_PANEL_PLAYER_DEATH);
*/
// * April 14 2002: Hiding the death part from player
effect eDeath = EffectDeath(FALSE, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, GetLastPlayerDying());
}
//if (sVamp == "Vampire")
// {
//ExecuteScript("vamp_dying", OBJECT_SELF);
//}
}