Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
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@@ -1,12 +0,0 @@
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#include "pv_utils"
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void main()
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{
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object oItem = GetItemActivated();
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object oPlayerActivated = GetItemActivator();
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if (GetTag(oItem) == "contract_emp")
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{
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DoPlayerVendor(oPlayerActivated);
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}
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}
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