Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
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@@ -1,10 +0,0 @@
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//OnPlayerLevelUp event
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void main()
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{
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object oPC = GetPCLevellingUp();
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string sName = GetName(oPC);
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int nLevel = GetHitDice(oPC);
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AssignCommand(GetModule(), SpeakString(sName + " has just advanced to level "+IntToString(nLevel), TALKVOLUME_SHOUT));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oPC);
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}
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