Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
This commit is contained in:
@@ -1,46 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: FileName altar_evil
|
||||
//:://////////////////////////////////////////////
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Script Wizard
|
||||
//:: Created On: 01/01/2004 20:57:32
|
||||
//:://////////////////////////////////////////////
|
||||
int StartingConditional()
|
||||
{
|
||||
|
||||
// Restrict based on the player's alignment
|
||||
// to make evil characters move alignment
|
||||
// uncomment out the next two lines
|
||||
if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_EVIL)
|
||||
return FALSE;
|
||||
// in this example the above is already uncommented out
|
||||
// because the example is a shrine to a Good God
|
||||
|
||||
// to make good characters move alignment
|
||||
// uncomment out the next two lines
|
||||
//if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_GOOD)
|
||||
// return FALSE;
|
||||
|
||||
// to make chaotic characters move alignment
|
||||
// uncomment out the next two lines
|
||||
//if(GetAlignmentLawChaos(GetPCSpeaker()) != ALIGNMENT_CHAOTIC)
|
||||
// return FALSE;
|
||||
|
||||
// to make lawful characters move alignment
|
||||
// uncomment out the next two lines
|
||||
//if(GetAlignmentLawChoas(GetPCSpeaker()) != ALIGNMENT_LAWFUL)
|
||||
// return FALSE;
|
||||
|
||||
// this script should be viewed in tandom with Shrine_Alt_Alig
|
||||
// to make sure there effects balance..ie if you are checking
|
||||
// for evil characters in this script you will want to move
|
||||
// those evil characters towards good in the other script
|
||||
// eg to reflect the pull on their concience from praying
|
||||
// at an opposining aligned shrine
|
||||
// note by doing it this way, the best a character can get
|
||||
// through praying alone is back to neutral...no amount of
|
||||
// praying should allow someone who has just slaughtered
|
||||
// a village of commoners to become good again!!!!
|
||||
|
||||
return TRUE;
|
||||
}
|
Reference in New Issue
Block a user