Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
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@@ -1,11 +0,0 @@
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void main()
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{
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object oPC=GetLastUsedBy();
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SetLocalInt(oPC, "PlayerWantsToRest", TRUE);
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if(GetLocalInt(oPC,"restcycle")==0)
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{
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SetLocalInt(oPC,"restcycle",1);
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}
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS,1.0,240.0));
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DelayCommand(2.5,AssignCommand(oPC,ActionRest()));
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}
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