Area Changes and other fixes
added areas and ccoh, fixed some areas to work with crafting fixed some on death issues added server entry/ooc
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@@ -1,10 +0,0 @@
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void main()
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{
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object oItem = GetFirstItemInInventory();
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if(GetIsObjectValid(oItem))
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{
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DestroyObject(oItem);
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oItem = GetNextItemInInventory();
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}
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}
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