Major update
Created top hak for crafting dialog. Moved Bioware creature abilities to top hak. Fixed DMFI wand handouts. Added DMFI language handouts. Added CCOH 6. Disabled PC corpse system. Modified new player startup system. Full compile. Updated release archive.
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28
_module/nss/mk_cb_hd_f_flt.nss
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28
_module/nss/mk_cb_hd_f_flt.nss
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// mk_cb_hd_f_flt
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#include "mk_inc_debug"
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#include "mk_inc_generic"
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#include "mk_inc_states"
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#include "mk_inc_head"
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#include "mk_inc_2da_disp"
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void main()
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{
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int bReturn = FALSE;
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int nState = MK_GenericDialog_GetState();
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switch (nState)
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{
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case MK_STATE_HEAD_FILTER:
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{
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object oPC = GetPCSpeaker();
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object oTarget = OBJECT_SELF;
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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bReturn = !MK_HEAD_GetIsFilterEmpty(oPC, oTarget, nRow);
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MK_DEBUG_TRACE("mk_cb_hd_f_flt: nRow="+IntToString(nRow)+", bReturn="+IntToString(bReturn));
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break;
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}
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}
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SetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_CHECK, bReturn);
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}
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