Major update

Created top hak for crafting dialog.  Moved Bioware creature abilities to top hak.  Fixed DMFI wand handouts.  Added DMFI language handouts.  Added CCOH 6.  Disabled PC corpse system.  Modified new player startup system.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-17 13:24:57 -04:00
parent 5d27edafba
commit 903f023230
626 changed files with 57291 additions and 9788 deletions

View File

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#include "mk_inc_debug"
#include "mk_inc_2da_disp"
#include "mk_inc_tlk"
#include "mk_inc_iprp"
#include "mk_inc_cheats"
const string s2DAfile = "skills";
const string sColumnStrRef = "Name";
void main()
{
object oPC = OBJECT_SELF;
int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
int nSkill = nRow;
int nStrRef = MK_Get2DAInt(s2DAfile, sColumnStrRef, nRow, -1);
object oItem = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
int nSkillBonus = MK_IPRP_GetSkillBonus(oItem, nSkill, FALSE);
int nCurrentSkill = MK_CHEATS_GetCurrentSkill();
int bHighlight = (nSkillBonus>0) || (nSkill==nCurrentSkill);
string sLabel = GetLocalString(oPC, (bHighlight ? "MK_2DA_DISP_CURRENT_COLOR" : "MK_2DA_DISP_DEFAULT_COLOR"))
+ GetStringByStrRef(nStrRef, GetGender(oPC))
+ (bHighlight ? " ("+IntToString(nSkillBonus)+")" : "")
+ "</c>";
SetLocalString(OBJECT_SELF, MK_2DA_DISP_CALLBACK_LABEL, sLabel);
}