Major update
Created top hak for crafting dialog. Moved Bioware creature abilities to top hak. Fixed DMFI wand handouts. Added DMFI language handouts. Added CCOH 6. Disabled PC corpse system. Modified new player startup system. Full compile. Updated release archive.
This commit is contained in:
32
_module/nss/mk_on_mounted.nss
Normal file
32
_module/nss/mk_on_mounted.nss
Normal file
@@ -0,0 +1,32 @@
|
||||
// mk_on_mounted.nss
|
||||
|
||||
#include "mk_inc_horse"
|
||||
//#include "x3_inc_horse"
|
||||
|
||||
// this script is called by the CCOH horse system after smounting
|
||||
// it could be used to mount all the PC's henchmen for example
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
object oRider = OBJECT_SELF;
|
||||
if (!GetIsPC(oRider)) return;
|
||||
|
||||
SendMessageToPC(OBJECT_SELF, "*** script \"mk_on_mounted\" called ***");
|
||||
|
||||
int iHench;
|
||||
for (iHench=1; iHench<=GetMaxHenchmen(); iHench++)
|
||||
{
|
||||
object oHench = GetHenchman(oRider, iHench);
|
||||
if (!HorseGetIsMounted(oHench))
|
||||
{
|
||||
int nHorse = GetLocalInt(oHench, MK_VAR_CURRENT_HORSE);
|
||||
if (nHorse<=0)
|
||||
{
|
||||
nHorse = 17 + ((iHench-1) % 4) * 13;
|
||||
}
|
||||
MK_CreatureMountHorse(oHench, nHorse);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user